I’ve been told it gets impossible by level eight. Then you choose five people to ride in the RV (you did remember to prep the RV, didn’t you?) and you reboot the map at a harder difficulty level, with a higher score multiplier. The idea is that you play as long as you can, racking up a high score until you’re ready to move on, or until the finite supplies have run out. This is no amateur hour zombie apocalypse.Īfter the jump, there’s no more room in hell, but we can accommodate you on a harder map.īreakdown, which boots up as its own game, strips out the story beats and the finale from State of Decay. This time, your heroes are a band of experienced competent ruthless efficient survivalists. The main difference is that this time, you know what you’re doing. The demise of all your survivors is a matter of when, not if. It’s also a fundamental part of zombie mythology.
That’s a pretty decisive end, but not at all sudden. In practice, the difficulty ramps up until you fail. What was previously a once-and-done zombie apocalypse with an abrupt and decisive end is now an open-ended world without end.
In the Breakdown DLC for State of Decay, you’re no longer playing towards State of Decay’s final mission.